For: Grace Baird & StoryFutures
Skills: Character Design, Asset Creation, Illustration
![](https://www.owlstation.com/wp-content/uploads/2022/02/owlstation_nudge-vr_character-model-sheet_billie_2023.jpeg)
![](https://www.owlstation.com/wp-content/uploads/2022/02/owlstation_nudge-vr_character-development_billie_2023.jpg)
Grace approached me to create character designs for Nudge VR, her interactive escape room – style game, funded by StoryFutures. The multiplayer experience allows two players to embody the main characters, Alex and Billie who are attempting to escape an AI run regime for a better future.
![](https://www.owlstation.com/wp-content/uploads/2022/02/owlstation_nudge-vr_character-development_alex_2023.jpeg)
![](https://www.owlstation.com/wp-content/uploads/2022/02/owlstation_nudge-vr_character-model-sheet_alex_2023.jpeg)
Grace briefed me on who her characters were and how she imagined they would look. She provided visual mood board reference, which I used to start sketching out ideas and explore their personalities. Due to the prototype nature of the project, the final 3D models would have to be created in a low poly style, something I needed to keep in mind whilst designing. I had to ensure the designs weren’t overly complicated and to consider how colour and accessories could be best utilised to add visual interest.
![owlstation_nudge-vr_character-sketches_2023_1](https://www.owlstation.com/wp-content/uploads/2022/02/owlstation_nudge-vr_character-sketches_2023_1-1.jpeg)
![owlstation_nudge-vr_character-sketches_2023_2](https://www.owlstation.com/wp-content/uploads/2022/02/owlstation_nudge-vr_character-sketches_2023_2-1.jpeg)
![owlstation_nudge-vr_character-sketches_2023_3](https://www.owlstation.com/wp-content/uploads/2022/02/owlstation_nudge-vr_character-sketches_2023_3-1.jpeg)
![](https://www.owlstation.com/wp-content/uploads/2022/02/owlstation_nudge-vr_billie-hands_character-design_2023.jpeg)
The project also required some additional assets to help dress the environment and convey the narrative. As it wouldn’t be possible to create a full intro animation for the prototype’s opening scene, the team utilised stills I’d created to help tell the story. I also designed a simple logo for the fictional company ‘URCo’ , and a design for ‘VEAP’ the virtual assistant that guides players through the experience.
![](https://www.owlstation.com/wp-content/uploads/2022/02/owlstation_nudge-vr_game-assets_2023.jpeg)
![](https://www.owlstation.com/wp-content/uploads/2022/02/owlstation_nudge-vr_intro-illustrations_prototype_2023.jpeg)
This was my first project designing assets for VR and I really enjoyed being involved in the creative process. There were plenty of challenges to solve around the multiplayer aspect of the game; how to handle events when two players are playing in parallel, pacing the story and creating engaging interactions – I loved discussing this and exploring possible solutions with the team. Videos of the final prototype playing as Billie and as Alex can be viewed on Youtube.